Light Infantry

(Entry)
Type: upgrade
EntryId: 5efb-48cb-7bce-353b
Hidden: false
Costs: 10 pts

Constraints:

max: 1
Rules (2)
Light Infantry
Any unit without a Chimera:
- Rolls 2D6 and take the highest for moving through difficult terrain

- May infilitrate

- May take a sniper rifle instead of a heavy weapon
Infiltrators
Squad may deploy using Infiltrators special rule

Modifiers:

set hidden true
and
0 selections of Light Infantry in force (recursive)
0 selections of Tanith First and Only in force (recursive)
0 selections of Savlar Chem-Dogs in force (recursive)
0 selections of Tallarn Desert Raiders in force (recursive)