Individual model. Can join other units in battle
Harlequins always have a 4+ cover save. Models fighting Harlequin in close combat halves their WS (rounding up)
Harlequins ignore difficult terrain. When advancing after winning an assault Harlequins can move 3D6" instead of 2D6". Harlequins may use their full number of Attacks and any specialist close combat weapons they have even if only within 2" of an enemy in assault.
Enemy units in close combat with a Harlequin suffer -1 Leadership.
Instead of shooting during the shooting phase, a Harlequin may run D6".
Harlequin units must stay within 4" of another model in their unit instead of 2".
Melee
As user
1
+1 Attack
6
4
3
2
9
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