| Abilities |
|---|
| Hallucinogen Grenades:
In the turn the Harlequins charged into combat, when working out if one side outnumbers the other after an assault, the ratio of models is shifted one "grade" in favor of the Harlequins. These grenades do not work against Daemons, Wraithlords, Wraithguard, Dark Eldar Talos and Warp Beasts, Thousand Sons, Necrons, or Vehicles. Against Tyranids the Tyranid unit ignores the grenade on a D6 roll of 1. |