Shadowseer

(Entry)
Type: unit
Categories: Independent Character
LinkId: 8806-acac-0eef-06d6
Hidden: false
Costs: 90 pts

Constraints:

max(force): 1
Options (1)
Rules (8)
Misdirection
This psychic power is used at the start of the enemy's assault phase and lasts until the start of the next Harlequins' turn. Any enemy unit wishing to charge the Shadowseer or unit they are with must first pass a Leadership test on a 3D6. If they fail they may do nothing in that assault phase.
Veil of Tears
This psychic power is used at the start of the enemy's shooting phase and lasts until the start of the next Harlequins' turn. Any enemy unit wishing to shoot at the Shadowseer or a unit they are with must test using the night-fighting rules. If the target cannot see the Shadowseer's unit, they may target another visible unit instead. If night-fighting is already being used, then half the range rolled.
Independent Character
Individual model. Can join other units in battle
Holo Suit
Harlequins always have a 4+ cover save. Models fighting Harlequin in close combat halves their WS (rounding up)
Flip Belt
Harlequins ignore difficult terrain. When advancing after winning an assault Harlequins can move 3D6" instead of 2D6". Harlequins may use their full number of Attacks and any specialist close combat weapons they have even if only within 2" of an enemy in assault.
Mask of Fear
Enemy units in close combat with a Harlequin suffer -1 Leadership.
Fleet of Foot
Instead of shooting during the shooting phase, a Harlequin may run D6".
Dispersed Formation
Harlequin units must stay within 4" of another model in their unit instead of 2".

Profiles:

Unit WSBSSTWIALdSv
Shadowseer

6

5

3

3

2

7

3

10

-

Modifiers:

set-primary category Elites
set-primary category HQ
force is not Harlequin Allies
Used By (1)
Harlequins (2000)(Catalogue)