Attempt to use this power when an enemy unit with a model within 12" has to take a Morale check. On a successful Psychic test then the enemy unit must take its Morale check on a 3D6 added together. This power may only be used once per player turn.
Individual model. Can join other units in battle
The unit will automatically pass any Morale checks they have to take, even if faced by a situation or opponent that would normally cause them to automatically fail. Note that they still must test for pinning as normal.
5
4
2
9
3+