Warp Blade

(Entry)
Type: upgrade
EntryId: 0665-1d60-5c5a-c7ae
Hidden: false
Costs: 25 pts
Rules (1)
Warp Blade
Enemy psykers who use a power within 12" of the Warp Blade must roll a D6. On a 4+ the power works normally, but otherwise they immediately suffer a Perils of the Warp attack and the power fails to function.

Profiles:

Weapon RangeSAPTypeAbilities
Warp Blade

Melee

As User

1

Melee

Ignore armour saves

Modifiers:

add error Daemon Prince must have the Mark of Tzeentch to equip {this}
and
0 selections of Mark of Tzeentch in parent (recursive)
1+ selections of Warp Blade in parent