Guerrillas

(Unit)
Type: unit
Category: Elites
Categories: City Fighter, Elites
LinkId: 9ce2-f8cd-1929-4020
Hidden: false

Constraints:

max(force): 1
Options (6)
Rules (8)
Guerrillas
This unit is a cut above the rest, their long period of fighting in the city giving them special skills. Roll twice on the following table to determine which City Fighting Battle Honours they have before deployment.
1. City Fighters
2. Citizens
3. Tank Hunters
4. Sewer Rats
5. Stealthy
6. Cunning.
Citizens
You may reroll any reserve rolls for this unit.
City Fighters
If this unit is in cover then its cover saving throw is increased by +1 point.
Cunning
This unit may set up one booby-trap of your choice each game using the rules in the Cityfight book.
Sewer Rats
The unit can use the special rules for Subterranean Movement to deploy, even in scenarios where these rules are not normally used.
Stealthy
This unit may set up using the infiltrator rules. If infiltrators are not allowed in the scenario being played then the unit may make a free move immediately after both sides have deployed.
Tank Hunters
The unit always passes any tests for tank shock and adds +1 to all Armour Penetration rolls.
Cityfight Veterans
Cityfight Veterans may always roll one extra dice for their difficult terrain tests in the city.
Cityfight Veterans who do not move during the movement phase reduce their target's cover save by -1 in addition to any other modifiers.
Used By (1)