Plasma Pistol

(Entry)
Type:

upgrade

EntryId:

f11a-d081-d34d-c7b0

Hidden:

false

Costs: 10 pts

Constraints:

max(Chosen Squad): 0

Profiles:

Weapon RangeSAPType
Plasma Pistol

12"

7

2

Pistol

If you roll a 1 to hit with a plasma weapon it has overheated and injured the model firing it. Make an armor save for the model, otherwise it will suffer a wound. Plasma weapons on vehicles are not affected by overheating.

Modifiers:

decrement max(Chosen Squad) 1
repeat for every 1 selections of Missile Launcher in Chosen Squad (recursive)
repeat for every 1 selections of Autocannon in Chosen Squad (recursive)
repeat for every 1 selections of Heavy Bolter in Chosen Squad (recursive)
repeat for every 1 selections of Flamer in Chosen Squad (recursive)
repeat for every 1 selections of Lascannon in Chosen Squad (recursive)
repeat for every 1 selections of Meltagun in Chosen Squad (recursive)
repeat for every 1 selections of Plasma Gun in Chosen Squad (recursive)
repeat for every 1 selections of Doom Siren in Chosen Squad (recursive)
repeat for every 1 selections of Blastmaster in Chosen Squad (recursive)
decrement max(Chosen Squad) 1
repeat for every 3 selections of Chosen Terminator Armour in Chosen Squad (recursive)
increment max(Chosen Squad) 1
repeat for every 3 selections of Chosen Marine in Chosen Squad (recursive)
set hidden true
or

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