Chaos Raptors

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack
LinkId: 1b87-d407-c8d0-8ffd
Hidden: false

Constraints:

max(force): 1
Options (4)
Rules (5)
Jump Packs
Allows Infantry to move up to 12" and ignore difficult terrain, but must take a dangerous terrain test when ending a movement in it.
Daemonic Visage
Models that lose close combat against this model take the morale test at -1 Ld. If the model is a Greater Daemon the test is -2 Ld instead.
Hit and Run
At the end of a round of close combat the Raptors may choose to break off if they and at least some of their close combat opponents do not have to fall back. The unit falls back 3D6" in any direction and automatically regroups at the end of the move. The enemy units may only consolidate.
Daemonic Flight
Gain the Jump Pack rule
Siege Specialists
+1 on Armour Penetration rolls against enemy bunkers and tank traps. When crossing minefileds only trigger a mine on a 6.

Modifiers:

set hidden true
or
1 selections of Death Guard in force (recursive)
1 selections of World Eaters in force (recursive)
1 selections of Thousand Sons in force (recursive)
1 selections of Emperor's Children in force (recursive)
set max(force) -1
1 selections of Night Lords in force (recursive)
Used By (3)