Big Mek

(Unit)
Type:

model

Category:

HQ

Categories:

HQ, Character

EntryId:

fc13-7031-891e-5a41

Hidden:

false

Costs: 35 Points
Options (5)
Weapon 1:
Replace choppa with one of the following::
Rules (3)
Mob Rule
Ork mobs may always choose to substitute the number of Orks in their mob for their normal Leadership value. If an Ork mob numbers 11 or more models, it has the Fearless special rule.
Furious Charge
Models with this skill are known for the wild ferocity of their charges. In a player turn in which they charged into close combat they and +1 to both there Initiative and Strength characteristics. This ability does not affect sweeping advances.
Waaagh!
Once per game, the Ork player can declare a Waaagh! at the start of his Shooting phase. This may not normally be declared on the first turn as a proper Waaagh! needs some momentum behind it. For the duration of that turn, all friendly Ork infantry units have the 'fleet of foot' rule (not Gretchin units, they're far too weedy for a proper Waaagh!).

If a unit rolls a 1 when making this Waaagh! movement, the Orks start fighting before they get to the enemy. One model from that unit takes a single wound. Note that the unit may still move an inch, and assault as normal.

Profiles:

Unit Unit TypeWSBSSTWIALDSv
Big Mek

Infantry, Character

4

2

4

4

2

3

3

8

6+

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