Shokk Attack Gun

(Entry)
Type: upgrade
EntryId: aace-93f5-e813-fbc3
Hidden: false
Costs: 60 Points

Profiles:

Weapon RangeStrengthAPType
Shokk Attack Gun

60"

2D6

2

Ordance 1, Large Blast

The Shokk Attack Gun is treated as Heavy for the purposes of movement and assault. Roll 2D6 to determine the Strength after placing the template but before rolling the Scatter dice. If a double (or an 11) is rolled for the gun's Strength, consult the chart below: 1,1 - Boom: No shot is fired. Remove the Mek as a casualty. Models within D6" are removed from play. 2,2 - Oops: The opponent may choose the target of the shokk attack gun this turn. This may be a unit on the same side as the Mek. 3,3 - Gah: Resolve this shot upon the nearest unit to the intended target, be it friend or foe. 4,4 - Sploosh: Resolve the attack upon the target, but use the small template. Any hits are resolved with a Strength and AP of 6. 5,5 - Zoink: No shot is fired. Immediately place the Mek in base contact with the target, and treat him as if he had initiated an assault that turn. 5,6 - Bzzap: Only the model under the template hole is hit, but the shot is Strength 10. The gun may not fire next turn. 6,6 - Raargh: Any model hit by the gun from this turn is removed from play. Vehicles take an automatic penetrating hit.