Farseer

(Unit)
Type: model
Category: HQ
Categories: HQ, Character
EntryId: 955d-190c-860c-38f4
Hidden: false
Costs: 55 Points
Options (7)
Rules (1)
Fleet
This special rule is automatically lost by an independent character joining a unit that does not have this special rule, and vice versa.

There are many variants of this rule: Fleet of Foot, Fleet of Claw, even Fleet of Hoof. Title aside, all models with these abilities are treated similarly. In a turn in which models with this rule do not shoot or use a psychic power that replaces shooting, they can move an additional D6" in the Shooting phase, ignoring penalties for difficult terrain.

Profiles:

Unit WSBSSTWIALDSv
Farseer

5

5

3

3

3

5

1

10

-

Infantry, Character, Psyker