| Psychic Power |
|---|
| Mind War:
The Farseer reaches out to destroy the mind of an enemy with the irresistible mental onslaught. This psychic power is used in the shooting phase instead of firing a weapon. The Eldar player may choose any unengaged model within 18" of the Farseer and within his line of sight (models mounted in vehicles cannot be targeted). Both players roll a D6 and add the Leadership of their respective models. For each point the Farseer wins by, the target loses a wound, with no armour saves allowed. |