Karanak

(Entry)
Type: upgrade
EntryId: 5964-4794-9766-b208
Hidden: false
Costs: 35 Points

Constraints:

max(roster): 1
Rules (2)
Prey of the Blood God
While Karanak is alive, the entire unit benefits from the Move Through Cover rule.
Move Through Cover
Some units of infantry are especially adept  at moving through difficult terrain. Accordingly, roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll 3D6 and pick the dice with the highest score.

Profiles:

Unit Unit TypeWSBSSTWIALDSv
Karanak

Beast

5

0

5

4

1

4

3

10

-

Modifiers:

set hidden true
and
0 selections of Karanak in parent
1+ selections of Karanak in root-entry (recursive)
set name Karanak in parent