Rules (5) Elites The Death Company is deployed as Elites in scenarios where this is relevant. The Red Thirst The only characters who may lead a Death Company unit are Blood Angels Chaplains or a Sanguinary High Priest (providing, of course, that he does not have an Honour Guard). A Death Company which is not lead by a Blood Angels Chaplain or Sanguinary High Priest must move towards the nearest enemy unit as fast as possible and must make an assault if it can do so. Feel No Pain Some warriors are so blood-frenzied that they can ignore injuries that would incapacitate even a battle-hardened Space Marine. If a model with this ability loses a wound, roll a dice. On a 1, 2 or 3, take the wound as normal, removing the model if it loses its final wound. On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against weapons that inflict Instant Death (those with a Strength double or more the model's Toughness) or against close combat weapons that allow no Armour Save (such as power fists, power swords, Dreadnought close combat weapons, rending attacks that roll a 6 to hit, etc). Fearless Fearless troops never have to fall back and are assumed to automatically pass any morale test they are required to take. They can never be pinned. This special rule is gained by any independent character joining a Fearless unit. Also, as long as a Fearless character stays inside a non-Fearless unit, he loses this special rule. Death Company At the start of a battle, before the armies are deployed, you must determine how many warriors in your army have been infused with the Black Range and joined the Death Company.
Fore each of the squads listed below, roll a D6 at the start of the battle. On a 1, 2 or 3 the squad fights normally. On a 4 or 5, one model (of your choice) from the squad becomes a Death Company Space Marine. On a 6 one of the models in the unit joins the Death Company and you must roll again (it is possible for two or more models from the same unit to join the Death Company if you roll successive 6s). If you have insufficient models to represent every Blood Angel who joins the Death Company, any excess models are simply lost.
These are the squads from which the Death Company can be drawn:
Honour Guard; Terminator Squad; Terminator Assault Squad; Veteran Squad; Veteran Assault Squad; Tactical Squad; Scout Squad; Assault Squad; Bike Squadron; Scout Bike Squadron; Devastator Squad
(Note that when a model joins the Death Company its equipment is replaced with those in the Death Company army list entry).
All Death Company Space Marines fight as one unit. If you have a Chaplain in your army, then extra Death Company Space Marines join the Death Company accompanying him.
If you roll a 4+ for a squad led by a Veteran Sergeant (has terminator honours), he may also join the Death Company. He may be armed with a power weapon or power fist as noted in the Death Company army list entry.