| Unit | Unit Type | WS | BS | S | T | W | I | A | LD | Sv |
|---|---|---|---|---|---|---|---|---|---|---|
| Death Company Marine | Infantry | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+ |
| Weapon | Range | Strength | AP | Type | Info |
|---|---|---|---|---|---|
| Bolt Pistol | 12" | 4 | 5 | Pistol |
| Melee Weapon |
|---|
| Close Combat Weapon:
There is is a bewildering array of close combat weapons, all of which confer no bonus to the Strength of combatants. However, swords and pistols (or similar hand weapons) gain the wielder an additonal close combat attack. A plasma pistol can be used as a close combat weapon, though it confers no Strength bonus or particular armour penetration advantages. |
| Power Weapon:
Power weapons ignore Armour Saves, and some may give a Strength bonus or wound on a fixed dice score regardless of the enemy's Toughness characteristic (as detailed in the appropriate army Codex). |
| Power Fist:
Doubles user's base Strength (to a maximum of 10). Ignores Armour Saves. Attacks are made at Initiative 1, ignoring modifiers. |