Anchorite Shrine

(Unit)
Type: model
Category: Troop
Categories: Pilgrim, Troop
EntryId: f2e8-cc7b-df49-4819
Hidden: false
Costs: 140 Ducats

Constraints:

max(roster): 1
Options (6)
Advancement:
Skills:
Rules (6)
Fear
Add -1 DICE to a Melee Attack that targets a model with this
Keyword. Models that cause FEAR are immune to FEAR themselves.
Strong
A model with this Keyword is not affected by Battlekit with the Keyword HEAVY. In addition, it can equip and use one 2-Handed Melee Weapon as if it were a 1-Handed Melee Weapon.
Tough
The first time a model with this Keyword suffers an Out of Action result on the Injury Table, it is treated as a Down result instead.
Heavy
If carrying a weapon, armour or equipment with this Keyword, the model cannot move/dash and shoot during its Activation, and the model cannot roll D6 and add it to the Charge move. A model can only carry one item with this Keyword.
Risky
If you must make a Success Roll for a model that is using a piece of Battlekit that has this Keyword, then the Success Roll becomes a Risky Success Roll (the model’s Activation or ACTION will end if the Risky Success Roll is a Failure). For example, the Success Roll for an attack made with a Weapon that has the RISKY Keyword would become a Risky Success Roll. This Effect is ignored if the Success Roll is already a Risky Success Roll.
Deadly
When you make an Injury Roll for an attack made with a weapon with this Keyword, roll 3D6 and add all 3 dice together. Any +INJURY DICE or INJURY DICE are added to the roll normally, except that you pick the 3 highest or lowest dice in the roll instead of the 2 highest or lowest.

Profiles:

Unit MovementRangedMeleeArmourBase
Anchorite

6"/Infantry

N/A

+2 Dice

-3

60mm

Weapon TypeRangeKeywordsRules
Bonebreaker Mace

1-Handed

Melee

+1 INJURY DICE, RISKY

Ability
Broken on the Wheel:

Broken on the Wheel: At the start of each game, before deployment, you can say that one Trench Pilgrim or Ecclesiastic Prisoner will be broken on the wheel to show their piety and devotion. The model you choose is permanently removed from your Warband, but in a campaign you can redistribute their Battlekit to other models that would be allowed to have it in the following Quartermaster Step. Injuries that would be inflicted on the Anchorite Shrine are instead inflicted on its unfortunate victim, until the victim finally passes away. This is represented by the following special rules, which apply to the Anchorite Shrine until it suffers an Out of Action result on the Injury Table:

  • It has an Armour Characteristic of 0 and does not have the NEGATE SHRAPNEL and TOUGH Keywords.
  • It treats Down results as Minor Hit results.
  • The first time the Anchorite Shrine suffers an Out of Action result on the Injury Table, it is treated as a No Effect result. When this happens, any BLOOD MARKERS on the Anchorite Shrine are removed, and from then on, these special rules no longer apply to the model, it has an Armour Characteristic of -3, and gains the NEGATE SHRAPNEL and TOUGH Keywords (the TOUGH Keyword will apply the next time the Anchorite Shrine suffers an Out of Action result on the Injury Table)
Symphony of Slaughter:

An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace).

Battlekit TypeRangeKeywordsRules
Combat Helmet

Equipment

-

NEGATE SHRAPNEL

-

Modifiers:

increment max(roster) 1
1+ selections of War Pilgrimage of Saint Methodius in roster (recursive)
increment max(roster) 1
repeat for every 1 selections of Organized Shrine Anchorites in roster (recursive)
set hidden true
1+ selections of Children of Yggdrasil in force (recursive)