Anti-Material Rifle

(Entry)
Type: upgrade
Categories: Heavy
EntryId: 8ece-f70d-905f-dbf9
Hidden: true
Costs: 40 Ducats

Constraints:

max: 1
Rules (3)
Critical
CRITICAL: Add +2 INJURY DICE instead of +1 INJURY DICE when a Critical Success is rolled for an attack made by a Weapon with this Keyword.
Heavy
If carrying a weapon, armour or equipment with this Keyword, the model cannot move/dash and shoot during its Activation, and the model cannot roll D6 and add it to the Charge move. A model can only carry one item with this Keyword.
Ignore Armour
Ignore -INJURY DICE and -INJURY MODIFIERS for a target’s Armour Characteristic, and for any Armour or Shield pieces of Battlekit that it has, for attacks that have this Keyword.

Profiles:

Weapon TypeRangeRules
Anti-Material Rifle

2-handed

36"

-

+1 INJURY DICE, CRITICAL, HEAVY, IGNORE ARMOUR

Modifiers:

set hidden false
1+ selections of War Pilgrimage of Saint Methodius in roster (recursive)