| Ability |
|---|
| Wear and Tear:
The Red Brigade Warband starts every game with 1 BLOOD MARKER for each 200 full ducats of the total Warband cost. Your opponent can distribute these between your troops, but not can only give 1 BLOOD MARKER per model as long as there are troops with no BLOOD MARKERs left. Max BLOOD MARKERs per model is 2. |
| No Retreat:
No member of this Warband can ever leave melee combat voluntarily, except Mercy Dogs and those who they drag along them (see below). |
| Trench Dogs:
The Red Brigade may buy several different types of Trench Dogs as detailed below. |
| Glory Hounds:
Soldiers of New Antioch love heroic stories and improbable tall tales. Any dog that is part of the Red Brigade earns 2 Glory Points instead of 1 when they perform any Glorious Deed. |
| Remember the Fallen:
After the battle, instead of taking the Exploration option of Reinforcement Option, the Red Brigade may recover all the weapons, armour and equipment of all the warriors of their own Warband who died in the battle. This does not include Allies & Mercenaries since they are not Blood Pledges. |
| Live off the Land:
Most of the time the Red Brigade operates deep within hostile territory. When playing campaigns, the Red Brigade cannot call for Reinforcements if it did so after their last game. Instead they must choose the Exploration or Rememeber the Fallen option. |
| Guns Blazing:
It is the tradition of the Brigade officers to pratice the two-pistol fighting style of St. Ernest. Lieutenant of the Warband can buy Gunslinger Skill (see Campaign rules) for the cost of +5 ducats. |
| Displeasure of the Church:
Only few members of the clergy are willing to serve in the unit due the disregard of their lives they show. Your warband can have a maximum of two such characters, so you can have either 1 Trench Cleric and 1 Sniper Priest, or 2 Sniper Priests but no Trench Cleric. |