Sarcophagus Mine

(Entry)
Type: upgrade
EntryId: cdaf-763d-01d8-3c81
Hidden: true
Costs: 30 Ducats

Constraints:

max: 1
max(roster): 2

Profiles:

Battlekit TypeRangeKeywords
Sarcophagus Mine

-3 INJURY MODIFIER, BLAST 3''

  • Walking Bomb: A model that has a Sarcophagus Mine cannot have any other Battlekit. A model with a Sarcophagus Mine can take a Trigger ACTION. In addition, if an enemy model finishes a move within 3" of a model with a Sarcophagus Mine, you can interrupt its Activation and detonate the Sarcophagus Mine without having to take a Trigger ACTION. 

  • Trigger ACTION: When a model with a Sarcophagus Mine takes a Trigger ACTION, you must take a Risky Success Roll for the model with +1 DICE. If the roll is a failure, nothing happens (but you can try again the next time the model is Activated). If the roll is a Success or Critical Success, the Sarcophagus Mine detonates as described below.

  • Detonation: When a Sarcophagus Mine detonates, all models (friend or foe) within 3" of the model carrying the Sarcophagus Mine and in its Line of Sight are hit by a Ranged Attack with the SHRAPNEL Keyword. Add +1 INJURY DICE to the Injury Rolls for models that are within 1" of the model carrying the Sarcophagus Mine. The model carrying the Sarcophagus Mine is then taken Out of Action.

Modifiers:

set hidden false
1+ selections of Trench Ghosts in roster (recursive)