| Ability |
|---|
| Semi-corporeal:
Add -1 INJURY DICE for Injury Rolls caused by Ranged Attacks that hit a model from a Trench Ghost Warband. |
| Barbed Wire Banshee:
A Trench Ghost Warband can include a Barbed Wire Banshee instead of a Chorister. The Barbed Wire Banshee has the same Profile and Cost as a Chorister, but instead of the Unholy Hymns Ability add +1 INJURY DICE to rolls for enemy models that are within 8" of a Barbed Wire Banshee. |
| Enemies of All:
A Trench Ghost Warband cannot include Mercenaries. |
| Lost Souls:
A Trench Ghost Warband cannot include models with the ARTIFICIAL Keyword, and models in a Trench Ghost Warband cannot have Hellbound Soul Contracts or Infernal Brands. The Warband can include Anointed Heavy Infantry, but they do not have their Infernal Brand and still cost 95 ducats. |
| Slow and Creeping:
Treat a Trench Ghost model as having a Movement Characteristic of 3”/Infantry when it takes a Dash ACTION. In addition, add -1 DICE to the Success Roll for an attack made by a Trench Ghost model on an enemy model that is making a Retreat. |
| Undead Horror:
Models in this Warband have the FEAR, NEGATE DIFFICULT TERRAIN, and NEGATE GAS Keywords. |