Dark Vitality:
- Restriction: any model with this rule
- Result:
- Every model with this rule ignores the death of the army's Master of the Dead
- They and their mounts may march normally, unless joined to a unit without this rule
- A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
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Indomitable (X):
- Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
- Result: wounds from Unstable drop by X
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Invocation Of Nehek:
- Timing: own Command sub-phase
- Condition: (optional) this character, not engaged in combat, takes a Leadership test using own Leadership and passes it
- Select: 1× friendly Necromantic Undead unit ≤12"
- Result: unit recovers lost Wounds according to its troop type (large beasts recover less than Zombies); L is this character’s Level of Wizardry
| Troop type | Wounds recovered |
|---|---|
| ‘regular infantry’, ‘swarms’ | L +D3 |
| ‘light cavalry’, ‘war beasts’ | L +1 |
| ‘monstrous infantry’, ‘heavy infantry’, ‘monstrous cavalry’, ‘heavy cavalry’, ‘light chariot’ | L |
| ‘behemoth’, ‘heavy chariot’, ‘monstrous creature’, ‘war machine’ | 1 |
- Models with Dark Vitality or Ethereal: half the total (bonuses included), rounded up
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Lore Of Undeath:
- Restriction: Wizard with ‘Lore of Undeath’
- Result: upon discarding 1 random spell normally, it may swap in a different one: its Lore of Magic’s signature spell, or one of
- Vanhal’s Danse Macabre - Renegades
- Hellish Vigour - Renegades
- Raise Dead - Renegades
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Necromantic Undead:
- Restriction: a character with it cannot join units without it, and vice versa
- Result:
- Models count as ‘Undead’
- No march, unless using Fly (X) to move
- They also gain Fear, Immune to Psychology, Unbreakable and Unstable
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Regeneration:
- Restriction: model with Regeneration (X+), where X+ is its Regeneration value
- Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
- Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
- Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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