Master Necromancer

(Entry)
Type:

unit

Categories:

Faction: Vampire Counts - Renegades v2.0

EntryId:

3ce0-a659-2a3d-7ddd

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Master Necromancer

Regular infantry (character)

1

Special Rule
Dark Vitality:
  • Restriction: any model with this rule
  • Result:
  • Every model with this rule ignores the death of the army's Master of the Dead
  • They and their mounts may march normally, unless joined to a unit without this rule
  • A Vampire Count or Vampire Thrall Wizard with this rule suffers no penalty for armour or for a shield; IE: Cast and Dispel as Normal
Indomitable (X):
  • Limits: no stacking; with several models in a unit, the unit uses the best value (e.g. a character with Indomitable (2) joining Indomitable (1) gives the whole unit 2)
  • Result: wounds from Unstable drop by X
Invocation Of Nehek:
  • Timing: own Command sub-phase
  • Condition: (optional) this character, not engaged in combat, takes a Leadership test using own Leadership and passes it
  • Select: 1× friendly Necromantic Undead unit ≤12"
  • Result: unit recovers lost Wounds according to its troop type (large beasts recover less than Zombies); L is this character’s Level of Wizardry | Troop type | Wounds recovered | |---|---| | ‘regular infantry’, ‘swarms’ | L +D3 | | ‘light cavalry’, ‘war beasts’ | L +1 | | ‘monstrous infantry’, ‘heavy infantry’, ‘monstrous cavalry’, ‘heavy cavalry’, ‘light chariot’ | L | | ‘behemoth’, ‘heavy chariot’, ‘monstrous creature’, ‘war machine’ | 1 |
  • Models with Dark Vitality or Ethereal: half the total (bonuses included), rounded up
Lore Of Undeath:
  • Restriction: Wizard with ‘Lore of Undeath’
  • Result: upon discarding 1 random spell normally, it may swap in a different one: its Lore of Magic’s signature spell, or one of
  • Vanhal’s Danse Macabre - Renegades
  • Hellish Vigour - Renegades
  • Raise Dead - Renegades
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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