Hexwraiths

(Unit)
Type:

unit

Category:

Rare

Categories:

Faction: Vampire Counts - Renegades v2.0, Rare, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

d89b-ebe6-37aa-0da5

Hidden:

false

Constraints:

max(force): 0
Options (2)
Command:

Profiles:

Unit Troop TypeUnit Size
Hexwraiths

Light cavalry

5-10

Special Rule
Ethereal:
  • Restriction: Ethereal creatures
  • Result:
  • For movement every terrain type counts as open ground; it may cross impassable terrain but not finish inside it
  • Only Magical attacks can wound it
  • Non-Ethereal characters cannot join Ethereal units, nor the reverse
Flaming Attacks:
  • Restriction: model, weapon or spell with Flaming Attacks
  • Result:
  • Its attacks and hits are 'Flaming' attacks
  • The model causes Fear in models of troop type 'war beasts' or 'swarms'
  • Both shooting and close combat count unless stated otherwise; the model's spells and attacks of magic weapons it carries are excluded
Fly:
  • Condition: not following up or pursuing
  • Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
  • Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
  • May march ≤8" from an enemy unit with no Leadership test
  • May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
  • A flying model starts and finishes all its movement on the ground
  • A character with Fly cannot join a unit lacking it, nor the reverse
Magical Attacks:
  • Restriction: model or weapon with Magical Attacks
  • Result: its attacks and hits are 'Magical' attacks
  • All spells and all hits from magic items also count
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Open Order:

Such a unit is allowed to take up an Open Order formation.

Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Spectral Reapers:
  • Timing: Remaining Moves sub-phase (optional)
  • Select: 1× enemy unit not engaged in combat, flown over by this unit during its move
  • Result: after the move, a 'Spectral Reapers' attack: 1 hit per model of this unit that flew over
  • Strength 4
  • no armour save; Ward and Regeneration saves as normal
  • Flaming Attacks and Magical Attacks
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Cavalry Support:
  • Condition: a cavalry model can make a supporting attack
  • Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)

Related: Light Cavalry

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(force) 1
repeat for every 1 selections of Cairn Wraith in force (recursive)
repeat for every 1 selections of Tomb Banshee in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 0
2000+ limit::points of any in roster (recursive)
set max(roster) 2
1999- limit::points of any in roster (recursive)
Used By (1)

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