Ethereal:
- Restriction: Ethereal creatures
- Result:
- For movement every terrain type counts as open ground; it may cross impassable terrain but not finish inside it
- Only Magical attacks can wound it
- Non-Ethereal characters cannot join Ethereal units, nor the reverse
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Flaming Attacks:
- Restriction: model, weapon or spell with Flaming Attacks
- Result:
- Its attacks and hits are 'Flaming' attacks
- The model causes Fear in models of troop type 'war beasts' or 'swarms'
- Both shooting and close combat count unless stated otherwise; the model's spells and attacks of magic weapons it carries are excluded
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Fly:
- Condition: not following up or pursuing
- Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
- Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
- May march ≤8" from an enemy unit with no Leadership test
- May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
- A flying model starts and finishes all its movement on the ground
- A character with Fly cannot join a unit lacking it, nor the reverse
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Magical Attacks:
- Restriction: model or weapon with Magical Attacks
- Result: its attacks and hits are 'Magical' attacks
- All spells and all hits from magic items also count
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Necromantic Undead:
- Restriction: a character with it cannot join units without it, and vice versa
- Result:
- Models count as ‘Undead’
- No march, unless using Fly (X) to move
- They also gain Fear, Immune to Psychology, Unbreakable and Unstable
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| Open Order: Such a unit is allowed to take up an Open Order formation. |
Regeneration:
- Restriction: model with Regeneration (X+), where X+ is its Regeneration value
- Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
- Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
- Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
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Spectral Reapers:
- Timing: Remaining Moves sub-phase (optional)
- Select: 1× enemy unit not engaged in combat, flown over by this unit during its move
- Result: after the move, a 'Spectral Reapers' attack: 1 hit per model of this unit that flew over
- Strength 4
- no armour save; Ward and Regeneration saves as normal
- Flaming Attacks and Magical Attacks
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Swiftstride:
- Restriction: every model of the unit has Swiftstride
- Result:
- Charge range ceiling: 3" higher.
- Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
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Terror:
- Restriction: model with Terror
- Result: also causes Fear
- When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
- When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
- Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
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Cavalry Support:
- Condition: a cavalry model can make a supporting attack
- Result: the rider alone attacks; the mount does not (a rider reaches over a comrade, a mount cannot)
Related: Light Cavalry |