Spirit Hosts

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Vampire Counts - Renegades v2.0, Special

LinkId:

ad59-bddf-1954-867a

Hidden:

false

Constraints:

max(force): 0
Options (1)

Profiles:

Unit Troop TypeUnit Size
Spirit Hosts

Swarms

3-6

Special Rule
Bound Spirits:
  • Restriction: swarm unit bearing this rule
  • Result:
  • the Undisciplined rule that binds other swarms does not apply
  • the unit benefits from Inspiring Presence (army's General) and Hold your Ground (Battle Standard)
Ethereal:
  • Restriction: Ethereal creatures
  • Result:
  • For movement every terrain type counts as open ground; it may cross impassable terrain but not finish inside it
  • Only Magical attacks can wound it
  • Non-Ethereal characters cannot join Ethereal units, nor the reverse
Magical Attacks:
  • Restriction: model or weapon with Magical Attacks
  • Result: its attacks and hits are 'Magical' attacks
  • All spells and all hits from magic items also count
Necromantic Undead:
  • Restriction: a character with it cannot join units without it, and vice versa
  • Result:
  • Models count as ‘Undead’
  • No march, unless using Fly (X) to move
  • They also gain Fear, Immune to Psychology, Unbreakable and Unstable
Open Order:

Such a unit is allowed to take up an Open Order formation.

Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Reserve Move:
  • Restriction: a unit where most models have Reserve Move
  • Timing: closing moments of the Shooting phase in its own turn, once all shooting resolves
  • Condition: it did not charge, march or flee earlier in the Movement phase
  • Result: a Reserve move (optional)
  • Handled as Basic Movement; manoeuvres work as usual, but no march.
Insignificant:
  • Restriction: Swarms
  • Result:
  • a line of sight may be traced over a swarm as if nothing stood there
  • when checking whether an enemy character may be targeted, swarms are ignored
No One Cares:
  • Restriction: Swarms
  • Result: whatever happens to a swarm, it causes no Panic among friendly units
Undisciplined:
  • Restriction: unit with this rule
  • Result: the army's General cannot lend it Inspiring Presence, and a Battle Standard cannot lend it "Hold your Ground"
  • Related: Swarms

Modifiers:

add error 1 {this} per Cairn Wraith or Tomb Banshee taken
and
0 selections of Cairn Wraith in force (recursive)
0 selections of Tomb Banshee in force (recursive)
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
increment max(force) 1
repeat for every 1 selections of Cairn Wraith in force (recursive)
repeat for every 1 selections of Tomb Banshee in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 0
2000+ limit::points of any in roster (recursive)
set max(roster) 2
1999- limit::points of any in roster (recursive)
Used By (1)

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