Goblin Wolf Rider Mobs

(Unit)
Type:

unit

Category:

Core

Categories:

Faction: Orc and Goblin Tribes, Core, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

4fa8-d3a0-f10-4eb0

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
Goblin Wolf Rider Mobs

Light Cavalry

5+

Special Rule
Fear of Elves:

Elves of any type cause Fear in models with this special rule.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Impetuous:

If during the Declare Charges & Charge Reactions sub-phase of its turn, a unit that includes one or more Impetuous models is able to declare a charge, it must make a Leadership test. If this test is failed, the unit must declare a charge. If this test is passed, the unit may act as normal.

Warband:

Unless it is fleeing, a Warband gains a positive (+) modifier to its Leadership characteristic equal to its current Rank Bonus, up to a maximum of Leadership 10.However, a Warband cannot use this modifier to its Leadership should it ever choose to make a Restraint test or, if it is Impetuous, when testing to see if it must declare a charge or may act as normal. In addition, if the majority of the models in a unit have this special rule, it may re-roll its Charge roll.

Note that unless a character also has this special rule, their Leadership cannot be modified by this special rule. A Warband can use either its own modified Leadership, the modified Leadership of a Warband character, or the unmodified Leadership of a non-Warband character, whichever is the higher.

Fast Cavalry:

If all of the models (including characters) within a unit arrayed in an Open Order formation have this special rule, the unit may perform its Quick Turn (see page 183) even if it marched.

Open Order:

A unit consisting of models with this special rule may adopt an Open Order formation.

Chariot Runners:

Friendly models whose troop type is ‘chariot’ can draw a line of sight over or through models with this special rule and can move through friendly units if they are in Skirmish formation and if the majority of models have this special rule. If the chariot’s move would result in it ending up ‘on top’ of a Chariot Runner, simply nudge the Chariot Runner aside, by the smallest amount possible, to make space for the chariot. Whilst in Skirmish formation units of Chariot Runners can treat friendly chariots that are within 1" of one or more of the unit’s models as a part of the unit for the purposes of unit coherency.

Swiftstride:

A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, before making a Charge, Flee or Pursuit roll, may choose to apply a +D6 modifier to the result.

Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Horde:

A unit with this special rule may increase the maximum Rank Bonus it can claim (as determined by its troop type) by one.

Fire & Flee:

If the majority of the models in a unit armed armed with missile weapons have this special rule, the unit may declare that it will ‘Fire & Flee’ as a charge reaction:

Fire & Flee: The unit launches a volley of weapons fire before turning to flee from the enemy. If a unit with this special rule is armed with missile weapons and can draw a line of sight to the charging unit, it may declare that it will Fire & Flee. The unit will Stand & Shoot before turning tail and fleeing from the charge. However, due to the time spent shooting at the charging foe, when making its Flee roll the unit rolls two D6 and discards the lowest result. If both dice roll the same result, discard either.

Note that, if the distance between this unit and the charging unit is less than the Movement characteristic of the charging unit, this unit must either Hold or Flee.

Modifiers:

add category 0-1 Goblin Wolf Rider Mobs in the same muster list as Kiknik may have the Ambushers special rule for free
1+ selections of Ambushers in root-entry (recursive)
add category 0-1 Goblin Wolf Rider Mobs per 1,000 points may have the Feigned Flight special rule
1+ selections of Feigned Flight in root-entry (recursive)
add category 0-1 Goblin Wolf Rider Mobs per 1,000 points may have the Reserve Move special rule
1+ selections of Reserve Move in root-entry (recursive)
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 2.857142857142857 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 2.857142857142857 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 2
2000+ limit::points of any in roster (recursive)
set max(roster) 4
1999- limit::points of any in roster (recursive)
Used By (3)

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