| Close Order: Such a unit is able to form up in Close Order. |
First Charge:
- Restriction: unit with First Charge
- Limits: 1× per battle, on its opening charge
- Result:
- Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
- Only applies if the charging unit touches that target (checked once)
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Howdah:
- Restriction: behemoth
- Result:
- Represents the howdah and its crew through a split profile
- Applies both 'Split Profile (Chariots)' and 'Firing Platform'
- Every other aspect: an ordinary behemoth
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Impact Hits:
- Restriction: charging model that moved 3"+, touching the enemy base
- Result: causes the number of Impact Hits given in brackets (often dice-determined)
- Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
- Automatic hits at the attacker's unmodified Strength
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Large Target:
- Restriction: Large Target (Large Targets)
- Result:
- Partial and full cover give it no benefit
- Line of sight to and from it passes across another unit, unless that unit is also a Large Target
- Shooting unit gets 1 additional rank firing at it
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Numbing Chill:
- Restriction: enemy models touching this model (base contact, while true)
- Result: their Weapon Skill and Initiative characteristics drop by 1, floor 1
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Stomp Attacks:
- Restriction: a model with Stomp Attacks (X); X is often a dice roll
- Condition: the attacker touches the enemy in base contact
- Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
- They hit automatically.
- They use the attacker's unmodified Strength.
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Terror:
- Restriction: model with Terror
- Result: also causes Fear
- When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
- When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
- Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
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Strike Last:
- Restriction: model with Strike Last
- Timing: Combat phase
- Condition: the model is engaged in combat
- Result:
- Initiative characteristic becomes 1, applied ahead of any other modifier.
- Strike First on the same model: both rules void each other.
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Smooth Ride:
- Restriction: this model
- Result: the Moving and Shooting To Hit modifier is not suffered, so a move before firing costs no accuracy
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Ogre Club:
- Restriction: Ogre Club
- Result: the model's hand weapon has an Armour Piercing characteristic of -1
- Concerns one non-magical hand weapon only, never a mount
- Cancelled when the model fights with an Ogre Kingdoms Ironfist or any weapon other than that hand weapon
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Thunderstomp:
- Restriction: behemoth
- Select: target of its Stomp Attacks
- Result:
- monstrous creatures or behemoth: no bonus, being too huge to trample effectively
- any other target: Armour Piercing characteristic of -2
- Related: Behemoths
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Lumbering:
- Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
- Result:
- the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
- once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
- it may not join any unit, and no character may join it
- Related: Heavy Chariots
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