Thundertusk Riders

(Entry)
Type:

unit

Categories:

Faction: Ogre Kingdoms - Renegades v2.0

EntryId:

69c7-d3c8-bbec-0467

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Thundertusk Riders

Behemoth

1

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

First Charge:
  • Restriction: unit with First Charge
  • Limits: 1× per battle, on its opening charge
  • Result:
  • Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
  • Only applies if the charging unit touches that target (checked once)
Howdah:
  • Restriction: behemoth
  • Result:
  • Represents the howdah and its crew through a split profile
  • Applies both 'Split Profile (Chariots)' and 'Firing Platform'
  • Every other aspect: an ordinary behemoth
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Numbing Chill:
  • Restriction: enemy models touching this model (base contact, while true)
  • Result: their Weapon Skill and Initiative characteristics drop by 1, floor 1
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Strike Last:
  • Restriction: model with Strike Last
  • Timing: Combat phase
  • Condition: the model is engaged in combat
  • Result:
  • Initiative characteristic becomes 1, applied ahead of any other modifier.
  • Strike First on the same model: both rules void each other.
Smooth Ride:
  • Restriction: this model
  • Result: the Moving and Shooting To Hit modifier is not suffered, so a move before firing costs no accuracy
Ogre Club:
  • Restriction: Ogre Club
  • Result: the model's hand weapon has an Armour Piercing characteristic of -1
  • Concerns one non-magical hand weapon only, never a mount
  • Cancelled when the model fights with an Ogre Kingdoms Ironfist or any weapon other than that hand weapon
Thunderstomp:
  • Restriction: behemoth
  • Select: target of its Stomp Attacks
  • Result:
  • monstrous creatures or behemoth: no bonus, being too huge to trample effectively
  • any other target: Armour Piercing characteristic of -2
  • Related: Behemoths
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots
Armour
Armour Value:

Base Armour value

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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