Thundertusk

(Entry)
Type:

mount

Categories:

Behemoth, MAYHAVEARMOUR

EntryId:

1c5a-224d-21b4-5552

Hidden:

true

Costs: 185 pts

Constraints:

max: 1
Options (3)

Profiles:

Unit Troop TypeUnit Size
Thundertusk

Behemoth

1

Model MWSBSSTWIALd
Thundertusk

6

3

-

6

(+1)

(+4)

2

4

-

Base
Base (100x150):

100x150

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

First Charge:
  • Restriction: unit with First Charge
  • Limits: 1× per battle, on its opening charge
  • Result:
  • Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
  • Only applies if the charging unit touches that target (checked once)
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Numbing Chill:
  • Restriction: enemy models touching this model (base contact, while true)
  • Result: their Weapon Skill and Initiative characteristics drop by 1, floor 1
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.

Modifiers:

set hidden false
or
ancestor is Hunter
ancestor is Tyrant
ancestor is Bruiser

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