Bruiser

(Entry)
Type:

unit

Categories:

Faction: Ogre Kingdoms - Renegades v2.0, Characters

EntryId:

a2d7-27d1-e2d9-e4f1

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Bruiser

Monstrous infantry (character)

1

Special Rule
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Bull Charge:
  • Restriction: this model
  • Result: its Impact Hits get Armour Piercing characteristic -1 as an extra property
Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Ogre Kingdoms Charge:
  • Restriction: Ogre Kingdoms Charge
  • Result: two effects
  • Impact hits of an Infantry model with the rule: Strength and Armour Piercing characteristics improved by current rank bonus of its unit (for characters: whichever unit they have joined)
  • Unit with the rule making a Charge move of 6" or more after a Charge or Pursuit roll containing ≥1 natural 6s: every model has Impact Hits (1), and low linear obstacles count as open ground that turn
    • Models split by only a low linear obstacle count as in base contact for combat; the enemy gains no defending bonus from it versus this unit
Ogre Club:
  • Restriction: Ogre Club
  • Result: the model's hand weapon has an Armour Piercing characteristic of -1
  • Concerns one non-magical hand weapon only, never a mount
  • Cancelled when the model fights with an Ogre Kingdoms Ironfist or any weapon other than that hand weapon
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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