unit
Core
Faction: Lizardmen, Core, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')
e6859164-c2cebcae
false
| Unit | Troop Type | Unit Size |
|---|---|---|
| Skink Skirmishers | Regular infantry | 10+ |
| Special Rule |
|---|
| Cold Blooded: To other races, the cold blooded Lizardmen seem incapable of emotion. When required to make a Fear, Panic or Terror test, models with this special rule may roll an extra D6 and discard the highest result. |
| Move Through Cover: Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. |
| Poisoned Attacks: If a model with Poisoned Attacks rolls a natural 6 when making a roll To Hit, it may apply a +2 modifier to that hit’s roll To Wound. Unless otherwise stated, a model with this special rule may use it when making both shooting and combat attacks. Any spells cast by the model are unaffected, as are any attacks made with magic weapons. Note that if an attack needs a To Hit roll of 7+, or hits automatically, this special rule cannot be used. |
| Skirmishers: A unit consisting of models with this special rule may adopt a Skirmish formation. |
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