Skink Skirmishers

(Entry)
Type:

unit

Categories:

Faction: Lizardmen

EntryId:

a08674da-5e53eec4

Hidden:

false

Options (2)
Command:

Profiles:

Unit Troop TypeUnit Size
Skink Skirmishers

Regular infantry

10+

Special Rule
Cold Blooded:

To other races, the cold blooded Lizardmen seem incapable of emotion.

When required to make a Fear, Panic or Terror test, models with this special rule may roll an extra D6 and discard the highest result.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Poisoned Attacks:

If a model with Poisoned Attacks rolls a natural 6 when making a roll To Hit, it may apply a +2 modifier to that hit’s roll To Wound. Unless otherwise stated, a model with this special rule may use it when making both shooting and combat attacks. Any spells cast by the model are unaffected, as are any attacks made with magic weapons. Note that if an attack needs a To Hit roll of 7+, or hits automatically, this special rule cannot be used.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Modifiers:

add category 0-1 unit of Skink Skirmishers per 1,000 points may have the Scouts or Vanguard special rule
or
1+ selections of Vanguard in root-entry (recursive)
1+ selections of Scouts in root-entry (recursive)
increment pts 5
1+ selections of Vanguard in root-entry (recursive)
increment pts 10
1+ selections of Scouts in root-entry (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)
Lizardmen(Catalogue)

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