unit
Characters
Faction: Lizardmen, Characters
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| Unit | Troop Type | Unit Size |
|---|---|---|
| Slann Mage-Priests | Monstrous creature | 1 |
| Special Rule |
|---|
| Arcane Shield: Pure magic shimmers about the Slann, shielding it from the blows of the enemy. This character has a 5+ Ward save against any wounds suffered |
| Cold Blooded: To other races, the cold blooded Lizardmen seem incapable of emotion. When required to make a Fear, Panic or Terror test, models with this special rule may roll an extra D6 and discard the highest result. |
| Fly: Except when following up or pursuing, a model with this special rule can choose to move by flying through the air, rather than moving across the ground as normal. When a model flies it uses a special ‘Fly Movement’ characteristic, shown in brackets after the name of this special rule (shown here as ‘X’). Models that choose to move by flying:
Models that can Fly must begin and end all their movement on the ground. A character with this special rule cannot join a unit without this special rule, and vice versa. |
| Large Target: Large Targets do not benefit from partial or full cover. In addition, a unit can draw a line of sight to a Large Target over or through another unit, and vice versa, provided that unit is not also a Large Target. Finally, a unit that shoots at a Large Target can shoot with one additional rank. For example, a unit armed with crossbows can shoot with its first two ranks when shooting at a Large Target, or with its first three if also standing on a hill. |
| Lore Of Lustria: A Wizard with the ‘Lore of Lustria’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below: • Apotheosis • Monsoon |
| Close Order: A unit consisting of models with this special rule may adopt a Close Order formation. |
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