Unit | Troop Type | Unit Size |
---|---|---|
Slann Mage-Priests | Monstrous creature | 1 |
Special Rule |
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Arcane Shield:
Pure magic shimmers about the Slann, shielding it from the blows of the enemy. This character has a 5+ Ward save against any wounds suffered |
Cold Blooded:
To other races, the cold blooded Lizardmen seem incapable of emotion. When required to make a Fear, Panic or Terror test, models with this special rule may roll an extra D6 and discard the highest result. |
Fly:
Whenever a model with this special rule moves, it can choose either to move across the ground as normal, using its given Movement characteristic, or to move by flying through the air. When a model flies it uses a special ‘Fly Movement’ characteristic, shown in brackets after the name of this special rule (shown here as ‘X’). Models that choose to move by flying:
Models that can Fly must begin and end all their movement on the ground. A character with this special rule cannot join a unit without this special rule, and vice versa. |
Large Target:
Enemy models never suffer To Hit modifiers for full or partial cover when shooting at models with this special rule. In addition, a model can draw a line of sight to a model with this special rule over or through other models, and vice versa. |
Lore Of Lustria:
A Wizard with the ‘Lore of Lustria’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells listed below: • Apotheosis • Monsoon |
Close Order:
A unit consisting of models with this special rule may adopt a Close Order formation. |