Unit | Troop Type | Unit Size |
---|---|---|
Phoenix Guard | Heavy infantry | 5+ |
Special Rule |
---|
Close Order:
A unit consisting of models with this special rule may adopt a Close Order formation. |
Elven Reflexes:
A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat. |
Blessings of Asuryan:
A model with this special rule has a 5+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule. |
Martial Prowess:
A unit with this special rule can make supporting attacks to its flank or rear as well as to its front. |
Fear:
Models with this special rule cause Fear: • If a unit wishes to declare a charge against an enemy unit that both causes Fear and has a higher Unit Strength, it must first make a Leadership test. If this test is failed, the unit cannot charge. It does not move and is considered to have made a failed charge. If this test is passed, the unit can charge as normal. • If a unit is engaged with an enemy unit that both causes Fear and has a higher Unit Strength when its combat is chosen during any Choose & Fight Combat sub-phase, it must make a Leadership test. If this test is failed, any models in the unit that direct their attacks against the Fear-causing enemy suffer a -1 modifier to their rolls To Hit. A unit only needs to make one Fear test per turn. Models that cause Fear are immune to Fear. A unit that does not cause Fear does not become immune to Fear when joined by a character that does. |
Veteran:
If the majority of the models in a unit have this special rule, the unit may re-roll any failed Leadership test. Note that a Break test is not a Leadership test. |
Witness to Destiny:
This unit has a 6+ Ward save against any wounds suffered that were caused by a non-magical enemy attack. |