Phoenix Guard

(Entry)
Type: unit
Categories: Faction: High Elf Realms
EntryId: 13c7-a5e6-3b4d-23b6
Hidden: false
Options (2)

Profiles:

Unit Troop TypeUnit Size
Phoenix Guard

Heavy infantry

5+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Elven Reflexes:

A model with this special rule (but not its mount) has a +1 modifier to its Initiative characteristic (to a maximum of 10) during the first round of any combat.

Blessings of Asuryan:

A model with this special rule has a 5+ Ward save against any wounds suffered that were caused by an attack that has the Flaming Attacks special rule.

Martial Prowess:

A unit with this special rule can make supporting attacks to its flank or rear as well as to its front.

Fear:

Models with this special rule cause Fear:

• If a unit wishes to declare a charge against an enemy unit that both causes Fear and has a higher Unit Strength, it must first make a Leadership test. If this test is failed, the unit cannot charge. It does not move and is considered to have made a failed charge. If this test is passed, the unit can charge as normal.

• If a unit is engaged with an enemy unit that both causes Fear and has a higher Unit Strength when its combat is chosen during any Choose & Fight Combat sub-phase, it must make a Leadership test. If this test is failed, any models in the unit that direct their attacks against the Fear-causing enemy suffer a -1 modifier to their rolls To Hit.

A unit only needs to make one Fear test per turn. Models that cause Fear are immune to Fear. A unit that does not cause Fear does not become immune to Fear when joined by a character that does.

Veteran:

If the majority of the models in a unit have this special rule, the unit may re-roll any failed Leadership test.

Note that a Break test is not a Leadership test.

Witness to Destiny:

This unit has a 6+ Ward save against any wounds suffered that were caused by a non-magical enemy attack.

Used By (1)
High Elf Realms(Catalogue)