Eternal Hatred:
- Condition: opponent is High Elves
- Result: Hatred of this model works each round of close combat, beyond the first
- the mount, if any, is excluded
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Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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Hidden:
- Restriction: Khainite Assassins
- Timing: reveal at any Start of Turn sub-phase, or when a Combat phase begins (optional)
- Condition: at deployment the Assassin stays off the table, hidden in 1× friendly Dark Elf unit of troop type 'infantry' with Unit Strength ≥5 (Harpies not counted; Loner units allowed); note the host
- Result:
- on reveal, deploy it as a character joining the host
- if the host is wiped out or leaves the table by fleeing prior to the reveal, the Assassin counts as removed casualty
- cannot be your army General
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Immune To Psychology:
- Restriction: unit with a majority of Immune to Psychology models
- Result:
- Passes Fear, Panic and Terror tests automatically
- Cannot choose Flee as a charge reaction
- Leadership tests not named here are unaffected
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Murderous:
- Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
- Timing: model engaged in close combat
- Result: may re-roll To Wound rolls showing a natural 1 (optional)
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Strike First:
- Restriction: model with Strike First
- Timing: Combat phase
- Condition: the model is engaged in combat
- Result:
- Initiative characteristic becomes 10, applied ahead of any other modifier.
- Strike Last on the same model: both rules void each other.
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Poisoned Attacks:
- Restriction: model with Poisoned Attacks
- Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
- Result: +2 on the roll To Wound for that hit (optional)
- Valid in shooting and combat unless stated otherwise
- Excluded: the model's own spells, attacks from magic weapons
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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