Khainite Assassin

(Entry)
Type:

unit

Categories:

Faction: Dark Elves - Renegades v2.0

EntryId:

7612-9cd7-1c71-699b

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Khainite Assassin

Regular infantry (character)

1

Special Rule
Eternal Hatred:
  • Condition: opponent is High Elves
  • Result: Hatred of this model works each round of close combat, beyond the first
  • the mount, if any, is excluded
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Hidden:
  • Restriction: Khainite Assassins
  • Timing: reveal at any Start of Turn sub-phase, or when a Combat phase begins (optional)
  • Condition: at deployment the Assassin stays off the table, hidden in 1× friendly Dark Elf unit of troop type 'infantry' with Unit Strength ≥5 (Harpies not counted; Loner units allowed); note the host
  • Result:
  • on reveal, deploy it as a character joining the host
  • if the host is wiped out or leaves the table by fleeing prior to the reveal, the Assassin counts as removed casualty
  • cannot be your army General
Immune To Psychology:
  • Restriction: unit with a majority of Immune to Psychology models
  • Result:
  • Passes Fear, Panic and Terror tests automatically
  • Cannot choose Flee as a charge reaction
  • Leadership tests not named here are unaffected
Murderous:
  • Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
  • Timing: model engaged in close combat
  • Result: may re-roll To Wound rolls showing a natural 1 (optional)
Strike First:
  • Restriction: model with Strike First
  • Timing: Combat phase
  • Condition: the model is engaged in combat
  • Result:
  • Initiative characteristic becomes 10, applied ahead of any other modifier.
  • Strike Last on the same model: both rules void each other.
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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