Witch Elf

(Entry)
Type:

model

Categories:

Regular Infantry

EntryId:

b1da-aa47-f563-a67e

Hidden:

false

Costs: 11 pts

Constraints:

min: 5
Options (2)

Profiles:

Model MWSBSSTWIALd
Witch Elf

5

4

4

3

3

1

5

1

8

Base
Base (25x25):

25x25

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Elven Reflexes:
  • Restriction: the bearer of this rule (not its mount)
  • Condition: first round of combat
  • Result: Initiative characteristic +1, capped at 10
Frenzy:
  • Result:
  • Frenzied model, on a turn of its charge move or the turn after its follow up move: gains +1 Attacks characteristic (not for the mount of a cavalry model, the beasts of a chariot, or the rider of a monster)
  • At all times, majority Frenzied: unit passes every Fear, Panic and Terror test automatically
  • At all times, unit with 1+ Frenzied models that could declare a charge in its own Declare Charges & Charge Reactions sub-phase: forced to do so
  • At all times, majority Frenzied: Flee is not allowed as a charge reaction, and no Restraint test can be made
  • Losing Frenzy: a model whose side loses a combat round on combat result drops Frenzy immediately
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Horde:

A Horde unit's maximum Rank Bonus (set by troop type) is 1 higher.

Loner:
  • Restriction: Loner
  • Result:
  • A character with Loner cannot be General; it joins only units with Loner
  • Units with Loner cannot be joined by characters lacking it
Murderous:
  • Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
  • Timing: model engaged in close combat
  • Result: may re-roll To Wound rolls showing a natural 1 (optional)
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons

Modifiers:

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