| Close Order: Such a unit is able to form up in Close Order. |
Elven Reflexes:
- Restriction: the bearer of this rule (not its mount)
- Condition: first round of combat
- Result: Initiative characteristic +1, capped at 10
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Frenzy:
- Result:
- Frenzied model, on a turn of its charge move or the turn after its follow up move: gains +1 Attacks characteristic (not for the mount of a cavalry model, the beasts of a chariot, or the rider of a monster)
- At all times, majority Frenzied: unit passes every Fear, Panic and Terror test automatically
- At all times, unit with 1+ Frenzied models that could declare a charge in its own Declare Charges & Charge Reactions sub-phase: forced to do so
- At all times, majority Frenzied: Flee is not allowed as a charge reaction, and no Restraint test can be made
- Losing Frenzy: a model whose side loses a combat round on combat result drops Frenzy immediately
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Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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| Horde: A Horde unit's maximum Rank Bonus (set by troop type) is 1 higher. |
Loner:
- Restriction: Loner
- Result:
- A character with Loner cannot be General; it joins only units with Loner
- Units with Loner cannot be joined by characters lacking it
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Murderous:
- Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
- Timing: model engaged in close combat
- Result: may re-roll To Wound rolls showing a natural 1 (optional)
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Poisoned Attacks:
- Restriction: model with Poisoned Attacks
- Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
- Result: +2 on the roll To Wound for that hit (optional)
- Valid in shooting and combat unless stated otherwise
- Excluded: the model's own spells, attacks from magic weapons
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