Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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Loner:
- Restriction: Loner
- Result:
- A character with Loner cannot be General; it joins only units with Loner
- Units with Loner cannot be joined by characters lacking it
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Murderous:
- Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
- Timing: model engaged in close combat
- Result: may re-roll To Wound rolls showing a natural 1 (optional)
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| Close Order: Such a unit is able to form up in Close Order. |
Frenzy:
- Result:
- Frenzied model, on a turn of its charge move or the turn after its follow up move: gains +1 Attacks characteristic (not for the mount of a cavalry model, the beasts of a chariot, or the rider of a monster)
- At all times, majority Frenzied: unit passes every Fear, Panic and Terror test automatically
- At all times, unit with 1+ Frenzied models that could declare a charge in its own Declare Charges & Charge Reactions sub-phase: forced to do so
- At all times, majority Frenzied: Flee is not allowed as a charge reaction, and no Restraint test can be made
- Losing Frenzy: a model whose side loses a combat round on combat result drops Frenzy immediately
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| Horde: A Horde unit's maximum Rank Bonus (set by troop type) is 1 higher. |
Poisoned Attacks:
- Restriction: model with Poisoned Attacks
- Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
- Result: +2 on the roll To Wound for that hit (optional)
- Valid in shooting and combat unless stated otherwise
- Excluded: the model's own spells, attacks from magic weapons
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Strike First:
- Restriction: model with Strike First
- Timing: Combat phase
- Condition: the model is engaged in combat
- Result:
- Initiative characteristic becomes 10, applied ahead of any other modifier.
- Strike Last on the same model: both rules void each other.
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Warband:
- Condition: the Warband is not fleeing
- Result:
- Leadership characteristic +current Rank Bonus, capped at Leadership 10
- The bonus is void for a Restraint test, and for an Impetuous unit's test on whether a charge is forced
- Majority of models have Warband: re-roll its Charge roll (optional)
- A character gets the bonus only if it too has Warband
- A Warband unit takes the highest of: its own modified Leadership, a Warband character's modified Leadership, a non-Warband character's unmodified Leadership
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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