Bloodwrack Medusa

(Unit)
Type:

unit

Category:

Rare

Categories:

Faction: Dark Elves - Renegades v2.0, Rare, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

aa51-329a-caaf-e3d6

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Bloodwrack Medusa

Monstrous creature

1

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Elven Reflexes:
  • Restriction: the bearer of this rule (not its mount)
  • Condition: first round of combat
  • Result: Initiative characteristic +1, capped at 10
Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Magic Resistance:
  • Condition: enemy spell, Bound Spells too, aims at a unit containing a bearer
  • Result: Casting roll takes the bracketed (-X) modifier
  • not cumulative; the unit takes the largest
Murderous:
  • Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
  • Timing: model engaged in close combat
  • Result: may re-roll To Wound rolls showing a natural 1 (optional)
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Stony Stare:
  • Timing: opening of every Combat phase
  • Select: each enemy model whose base touches the base of this model
  • Result: Initiative test for each selected model
  • Failed: D3 hits of Strength 2, armour save forbidden
  • Ward save and Regeneration save stay available
Impetuous:
  • Timing: Declare Charges & Charge Reactions sub-phase of its turn
  • Condition: the unit has 1+ Impetuous models and could declare a charge
  • Result: the unit takes a Leadership test
  • Failed: it must declare a charge
  • Passed: it acts normally
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 0
2000+ limit::points of any in roster (recursive)
set max(roster) 2
1999- limit::points of any in roster (recursive)
Used By (1)

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