Bloodwrack Medusa

(Entry)
Type:

unit

Categories:

Faction: Dark Elves - Renegades v2.0

EntryId:

7827-10d4-e09d-8f05

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Bloodwrack Medusa

Monstrous creature

1

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Elven Reflexes:
  • Restriction: the bearer of this rule (not its mount)
  • Condition: first round of combat
  • Result: Initiative characteristic +1, capped at 10
Fear:
  • Restriction: models with Fear
  • Result: the model causes Fear
  • Any unit declaring a charge on an enemy unit that causes Fear and has higher Unit Strength: Leadership test first; failed: it does not move, no charge, counts as a failed charge; passed: charges normally
  • Any unit in close combat against an enemy unit causing Fear with higher Unit Strength, at the moment its combat is picked in a Choose & Fight Combat sub-phase: Leadership test; failed: models aiming attacks at the Fear-causing enemy get -1 To Hit
  • A unit takes at most 1 Fear test per turn
  • Models causing Fear are immune to it
  • A unit not causing Fear gains no immunity from a Fear-causing character that joins it
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Magic Resistance:
  • Condition: enemy spell, Bound Spells too, aims at a unit containing a bearer
  • Result: Casting roll takes the bracketed (-X) modifier
  • not cumulative; the unit takes the largest
Murderous:
  • Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
  • Timing: model engaged in close combat
  • Result: may re-roll To Wound rolls showing a natural 1 (optional)
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Stony Stare:
  • Timing: opening of every Combat phase
  • Select: each enemy model whose base touches the base of this model
  • Result: Initiative test for each selected model
  • Failed: D3 hits of Strength 2, armour save forbidden
  • Ward save and Regeneration save stay available
Impetuous:
  • Timing: Declare Charges & Charge Reactions sub-phase of its turn
  • Condition: the unit has 1+ Impetuous models and could declare a charge
  • Result: the unit takes a Leadership test
  • Failed: it must declare a charge
  • Passed: it acts normally
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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