Cauldron of Blood

(Entry)
Type:

mount

Categories:

Heavy Chariot, 1 single 'per 1000 points' selection in Battle March

EntryId:

7b92-7096-0707-88c2

Hidden:

true

Costs: 150 pts

Constraints:

max: 1
max(force): 0
Options (1)

Profiles:

Base
Base (75x100):
Base (60x100):

60x100

Model MWSBSSTWIALd
Cauldron of Blood

5

-

-

5

5

5

-

-

-

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Elven Reflexes:
  • Restriction: the bearer of this rule (not its mount)
  • Condition: first round of combat
  • Result: Initiative characteristic +1, capped at 10
Frenzy:
  • Result:
  • Frenzied model, on a turn of its charge move or the turn after its follow up move: gains +1 Attacks characteristic (not for the mount of a cavalry model, the beasts of a chariot, or the rider of a monster)
  • At all times, majority Frenzied: unit passes every Fear, Panic and Terror test automatically
  • At all times, unit with 1+ Frenzied models that could declare a charge in its own Declare Charges & Charge Reactions sub-phase: forced to do so
  • At all times, majority Frenzied: Flee is not allowed as a charge reaction, and no Restraint test can be made
  • Losing Frenzy: a model whose side loses a combat round on combat result drops Frenzy immediately
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Magic Resistance:
  • Condition: enemy spell, Bound Spells too, aims at a unit containing a bearer
  • Result: Casting roll takes the bracketed (-X) modifier
  • not cumulative; the unit takes the largest
Murderous:
  • Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
  • Timing: model engaged in close combat
  • Result: may re-roll To Wound rolls showing a natural 1 (optional)
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Blessings Of Khaine:
  • Limits: 1 Blessing per model or unit each turn, even with several Cauldrons of Blood fielded
  • Timing: own Command sub-phase
  • Condition: this model passes a Leadership test on its own unmodified Leadership (optional attempt)
  • Select: itself plus 1× friendly Death Hag, Khainite Assassin, Witch Elves unit, or Har Ganeth Executioners unit in Command range; if several qualify, announce to the opponent which was picked
  • Result: both gain 1 of the Blessings of Khaine:
  • Fury of Khaine: Extra Attacks (1)
  • Strength of Khaine: Cleaving Blow
  • Bloodshield of Khaine: Ward save 5+ versus each wound taken
  • Duration: lasts to your following Start of Turn sub-phase
Will of the Gods:
  • Restriction: this model, even though it is a Heavy Chariot
  • Limits: ≤1 such chariot per unit
  • Condition: while it is part of the unit it joined
  • Select: may enter an Infantry unit having unit strength ≥10 (optional)
  • Result:
  • it is always positioned in the front rank centre
  • it does not have the Lumbering rule
Altar of Khaine:
  • Restriction: this model
  • Result:
  • itself: Ward save 5+ versus every wound taken
  • a unit it has joined: Ward save 6+ versus every wound taken
Armour
Armour Value:

Base Armour value

Spell NumberTypeCasting ValueRange
Blessings of Khaine

Enchantment

9+

Self

  • Select: caster + friendly Death Hag, Witch Elves unit, Sisters of Slaughter unit (Command range)
  • Result: each takes 1
  • Fury of Khaine: gain Furious Charge
  • Strength of Khaine: gain Cleaving Blow
  • Bloodshield of Khaine: 5+ Ward save against every wound taken
  • Duration: to the start of your following Start of Turn sub-phase

Modifiers:

floor max(force) 1
ancestor is 5. Battle March
increment max(force) 1
repeat for every 1000 limit::points of any in roster
increment max(force) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 1000 pts of any in force (recursive)
set hidden false
ancestor is Death Hag

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