Nurglings

(Unit)
Type:

unit

Category:

Core

Categories:

Faction: Daemons of Chaos - Renegades v2.0, Daemon of Nurgle, Core

LinkId:

effd-610f-6ebd-5e44

Hidden:

true

Options (1)

Profiles:

Unit Troop TypeUnit Size
Nurglings

Swarms

3+

Special Rule
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Nurgle:
  • Restriction: Daemon of Nurgle
  • Result:
  • gains Hatred (Daemons of Tzeentch)
  • an enemy model attacking it in the Combat phase re-rolls natural 6s To Hit
Loner:
  • Restriction: Loner
  • Result:
  • A character with Loner cannot be General; it joins only units with Loner
  • Units with Loner cannot be joined by characters lacking it
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Random Attacks:
  • Restriction: model with Random Attacks
  • Result: no standard Attacks characteristic; a dice expression stands in (e.g. D3+1)
  • Each combat attack action: roll the dice for the attack count, then roll To Hit as usual
  • Fighting rank with 2+ such models: one roll per model, except where stated otherwise
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Scouts:
  • Timing: deployment, once the rest of both armies is down (optional)
  • Select: any spot over 12" from every enemy model
  • Result: if placed this way, no charge declarations by these Scouts in their first turn
  • both sides with Scouts: roll-off winner places first; then alternate, a unit at a time
Insignificant:
  • Restriction: Swarms
  • Result:
  • a line of sight may be traced over a swarm as if nothing stood there
  • when checking whether an enemy character may be targeted, swarms are ignored
No One Cares:
  • Restriction: Swarms
  • Result: whatever happens to a swarm, it causes no Panic among friendly units
Undisciplined:
  • Restriction: unit with this rule
  • Result: the army's General cannot lend it Inspiring Presence, and a Battle Standard cannot lend it "Hold your Ground"
  • Related: Swarms

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 2.857142857142857 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 2.857142857142857 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set hidden false
1+ selections of General of Nurgle in force (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 2
2000+ limit::points of any in roster (recursive)
set max(roster) 4
1999- limit::points of any in roster (recursive)
Used By (1)

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