Daemonic:
- Restriction: models carrying this rule are 'Daemonic'
- Result:
- unit joining: a character and a unit must either both carry this rule or both lack it
- universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
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Daemon of Nurgle:
- Restriction: Daemon of Nurgle
- Result:
- gains Hatred (Daemons of Tzeentch)
- an enemy model attacking it in the Combat phase re-rolls natural 6s To Hit
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Poisoned Attacks:
- Restriction: model with Poisoned Attacks
- Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
- Result: +2 on the roll To Wound for that hit (optional)
- Valid in shooting and combat unless stated otherwise
- Excluded: the model's own spells, attacks from magic weapons
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Random Attacks:
- Restriction: model with Random Attacks
- Result: no standard Attacks characteristic; a dice expression stands in (e.g. D3+1)
- Each combat attack action: roll the dice for the attack count, then roll To Hit as usual
- Fighting rank with 2+ such models: one roll per model, except where stated otherwise
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