Herald of Tzeentch

(Unit)
Type:

unit

Category:

Characters

Categories:

Herald, Faction: Daemons of Chaos - Renegades v2.0, Daemon of Tzeentch, Characters

LinkId:

e719-7075-e1c6-7396

Hidden:

false

Constraints:

max(force): 0
Options (1)

Profiles:

Unit Troop TypeUnit Size
Herald of Tzeentch

Regular infantry (character)

1

Special Rule
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Tzeentch:
  • Restriction: Daemon of Tzeentch
  • Result:
  • Hatred (Daemons of Nurgle) special rule
  • Wizard only: each Casting roll may get +1 (optional)
Infernal Favour:
  • Restriction: unit with Infernal Favour (X)
  • Result: wounds from Daemonic Instability reduced by X
  • does not stack: the unit takes the best X among its models
Lore Of Daemons:
  • Restriction: Wizard with the 'Lore of Daemons' special rule
  • Timing: when it discards 1 randomly generated spell as normal
  • Select: one replacement, either signature spell from its chosen Lore of Magic or an option below matching its Daemonic Alignment
  • Result: options
  • Gift Of Mutation (Daemons Of Tzeentch) - renegades
  • Cacophonic Hymn (Daemons Of Slaanesh) - renegades
  • Blue Fire (Daemons Of Tzeentch) - renegades
  • Pink Fire (Daemons Of Tzeentch) - renegades
  • Plague Wind (Daemons Of Nurgle) - renegades
Locus of Change:

Ward Save rolls of a natural 1 may be re-rolled by the Herald and by any unit it has joined.

Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Scythed Wheels:
  • Restriction: heavy chariots
  • Result: each of their Impact Hits has an Armour Piercing characteristic of -2
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots
Iron Shod Wheels:
  • Restriction: Chariots (this model)
  • Result:
  • difficult terrain is handled as dangerous terrain
  • linear obstacles are handled as impassable terrain
  • Dangerous Terrain test result of 1: the model loses D3 Wounds
  • Related: Light Chariots
Firing Platform:
  • Restriction: this model
  • Result: when it shoots or casts spells, its vision arc spans 360°

Related: Light Chariots

Modifiers:

decrement max(force) 1
repeat for every 1 selections of Herald of Tzeentch in force
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(force) 1
repeat for every 1 selections of Daemon of Tzeentch in force
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (1)

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