Herald of Tzeentch

(Entry)
Type:

unit

Categories:

Herald, Faction: Daemons of Chaos - Renegades v2.0, Daemon of Tzeentch

EntryId:

89f0-c7a9-ed55-8a3e

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Herald of Tzeentch

Regular infantry (character)

1

Special Rule
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Tzeentch:
  • Restriction: Daemon of Tzeentch
  • Result:
  • Hatred (Daemons of Nurgle) special rule
  • Wizard only: each Casting roll may get +1 (optional)
Infernal Favour:
  • Restriction: unit with Infernal Favour (X)
  • Result: wounds from Daemonic Instability reduced by X
  • does not stack: the unit takes the best X among its models
Lore Of Daemons:
  • Restriction: Wizard with the 'Lore of Daemons' special rule
  • Timing: when it discards 1 randomly generated spell as normal
  • Select: one replacement, either signature spell from its chosen Lore of Magic or an option below matching its Daemonic Alignment
  • Result: options
  • Gift Of Mutation (Daemons Of Tzeentch) - renegades
  • Cacophonic Hymn (Daemons Of Slaanesh) - renegades
  • Blue Fire (Daemons Of Tzeentch) - renegades
  • Pink Fire (Daemons Of Tzeentch) - renegades
  • Plague Wind (Daemons Of Nurgle) - renegades
Locus of Change:

Ward Save rolls of a natural 1 may be re-rolled by the Herald and by any unit it has joined.

Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Scythed Wheels:
  • Restriction: heavy chariots
  • Result: each of their Impact Hits has an Armour Piercing characteristic of -2
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots
Iron Shod Wheels:
  • Restriction: Chariots (this model)
  • Result:
  • difficult terrain is handled as dangerous terrain
  • linear obstacles are handled as impassable terrain
  • Dangerous Terrain test result of 1: the model loses D3 Wounds
  • Related: Light Chariots
Firing Platform:
  • Restriction: this model
  • Result: when it shoots or casts spells, its vision arc spans 360°

Related: Light Chariots

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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