Daemonic:
- Restriction: models carrying this rule are 'Daemonic'
- Result:
- unit joining: a character and a unit must either both carry this rule or both lack it
- universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
|
Daemon of Tzeentch:
- Restriction: Daemon of Tzeentch
- Result:
- Hatred (Daemons of Nurgle) special rule
- Wizard only: each Casting roll may get +1 (optional)
|
Fly:
- Condition: not following up or pursuing
- Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
- Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
- May march ≤8" from an enemy unit with no Leadership test
- May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
- A flying model starts and finishes all its movement on the ground
- A character with Fly cannot join a unit lacking it, nor the reverse
|
| Skirmishers: Such a unit is allowed to take up a Skirmish formation. |
Slashing Attack:
- Restriction: unit with this rule (a 'Slashing Attack' of screamers' blades)
- Timing: Remaining Moves sub-phase (optional)
- Select: 1 enemy unit not engaged in combat; the unit flies across it
- Result: once the move ends: per model that crossed it, D3 hits (Strength 4, AP -) on the enemy unit
|
Clumsy:
- Restriction: unit with this rule
- Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled
Related: Monstrous Infantry |
Undisciplined:
- Restriction: unit with this rule
- Result: the army's General cannot lend it Inspiring Presence, and a Battle Standard cannot lend it "Hold your Ground"
- Related: Swarms
|