Great Bray-Shaman

(Unit)
Type: unit
Category: Characters
Categories: Faction: Beastmen Brayherds, Lord, Characters
LinkId: 511f-bab7-ebc6-77bd
Hidden: false

Constraints:

max(roster): 0
Options (2)
Unit Options:

Profiles:

Unit Troop TypeUnit Size
Great Bray-Shaman

Regular infantry

1

Special Rule
Braystaff:

When this model’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, it must choose to use its Braystaff offensively or defensively. Used offensively, a Braystaff counts as a great weapon. Used defensively, a Braystaff counts as a hand weapon and gives its wielder an Armour Value of 5+.

Primal Fury:

When this unit’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, it must make a Leadership test. If this test is passed, the unit becomes subject to ‘Primal Fury’ until the end of this Combat phase. A unit subject to Primal Fury may re-roll any rolls To Hit of a natural 1.

Gaze of the Gods:

During the Command sub-phase of their turn, a character with this special rule may choose to roll on the Gaze of the Gods table:

  • 1: Damned by Chaos: The Champion is beset with visions of the Reals of Chaos. This model becomes subject to the Stupidity special rule for the reminder of the game. If they already have this special rule, they suffer a -1 modifier to their Leadership (to a maximum of 2).

  • 2: Unnatural Quickness: To the Champion, time itself seems to slow around them. Until your next Start of Turn sub-phase, this model gains +1 modifier to their Initiative characteristic (to a maximum of 10).

  • 3: Iron Skin: Beneath their baroque armour, the Champion's skin becomes like iron.

    Until your next Start of Turn sub-phase, this model gains +1 modifier to their Toughness characteristic (to a maximum of 10).

  • 4: Murderous Mutations: Long tentacles whip from beneath this Champion's armour to grasp at their enemies. For the reminder of the game, this model gains +1 modifier to their Weapon Skill characteristic (to a maximum of 10).

  • 5: Dark Fury: A terrible rage grips the Champion. For the reminder of the game, this model gains +1 modifier to their Attacks characteristic (to a maximum of 10).

  • 6: Apotheosis: The Champion is blessed with Daemonic vitality. For the reminder of the game, this model gains +1 modifier to both their Strength and Leadership chracteristics (to a maximum of 10).

Mark of Chaos Undivided:

Models with the Mark of Chaos Undivided can re-roll any failed Fear, Panic or Terror tests.

Warband:

Unless it is fleeing, a Warband gains a positive (+) modifier to its Leadership characteristic equal to its current Rank Bonus, up to a maximum of Leadership 10. However, a Warband cannot use this modifier to its Leadership should it ever choose to make a Restraint test. In addition, if the majority of the models in a unit have this special rule, it may re-roll its Charge roll.

Note that unless a character also has this special rule, their Leadership cannot be modified by this special rule. A Warband can use either its own modified Leadership, the modified Leadership of a Warband character, or the unmodified Leadership of a non-Warband character, whichever is the higher.

Lore of Beasts:

A Wizard with the 'Lore of Beasts' special rule may discard one of their randomly generated spells as normal.

When they do so, they may select instead the signature spell of their chose Lore of Magic, or one of the following spells:

  • Viletide
  • Devolve 
  • Mantle of Ghorgok

Modifiers:

increment max(roster) 1
repeat for every 1000 limit::points of any in roster
Used By (1)
Beastmen Brayherds(Catalogue)